NeRF

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present …

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

Advancements in 3D Gaussian Splatting (GS) have significantly accelerated 3D reconstruction and generation. However, it may require a very large number of Gaussians, which can become a substantial memory footprint. This paper introduces GES …

Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors

We present `Magic123`, a two-stage coarse-to-fine solution for high-quality, textured 3D meshes generation from a single unposed image in the wild using both 2D and 3D priors. In the first stage, we optimize a neural radiance field to produce a …

SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images

Recent advances in Neural Radiance Fields (NeRFs) treat the problem of novel view synthesis as Sparse Radiance Field (SRF) optimization using sparse voxels for efficient and fast rendering (Plenoxels,InstantNGP). In order to leverage machine learning …

VARS: Video Assistant Referee System for Automated Soccer Decision Making From Multiple Views

The Video Assistant Referee (VAR) has revolutionized association football, enabling referees to review incidents on the pitch, make informed decisions, and ensure fairness. However, due to the lack of referees in many countries and the high cost of …